Male Human, Rogue 1 / Cleric 5
Medium Humanoid, CE
HD: 1d6, 5d8 (26 hp)
Initiative: +6
Speed: 30 ft.
Armor Class: 16 (+2 dex, +4 armor), touch 12, flatfooted 14
Base Attack/Grapple: +3/+2
Attack: melee +1 Light Mace +6 (1d6-1, 20/x2);
ranged Hand Crossbow +5 (1d4, 19-20/x2)
Space/Reach: 5 ft./5ft.
Special Attacks: Sneak Attack +1d6
Special Qualities: Trapfinding, Rebuke Undead
Saves: Fort +4, Ref +4, Will +6
Abilities: Str 8, Dex 14, Con 10, Int 15, Wis 14, Cha 12
Skills: Bluff +10, Disguise +10, Forgery +6, Gather Information +5, Hide +11, Knowledge (Religion) +7 Listen +6, Move Silently +6, Open Lock +6, Spellcraft +7, Spot +6
Feats: Improved Initiative, Stealthy, Weapon Finesse, Spell Focus (Necromancy)
Cleric Domains: Pestilence, Trickery
Spells prepared (Clr 5/4+1/3+1/1+1): 0 - Detect Magic x2, Guidance, Light, Virtue; 1st - Obscuring Mist, Sanctuary, Shield of Faith, Summon Monster I, Disguise Self (d); 2nd - Undetectable Alignment, Silence, Hold Person, Invisibility (d); 3rd - Blindness/Deafness, Contagion* (d)
Organization: Cult of Iancul
Languages: Common, Elven, Gnome
Possesions: Light mace +1, Studded leather +1, Hand Crossbow, Potion of Contagion, Potion of Invisibility, Diguise Kit, Hand of the Mage, Holy Symbol, 10 Bolts 18 gp
CR: 6
* Spell Focus (Necromancy) applies to this spell, it's save DC is 16
A plain looking, rather emaciated man with shifty brown eyes and a mob of auburn hair crosses the street. The sort of man you wouldn't look at twice if you saw him in the street. He moves into a nearby alley and, within moments, disappears.
Rather frail since birth, Carac's childhood was marked by two things - bullying by those bigger than him and constant illnesses. He turned to his wits to survive, falling in with the local criminal organization as a second story man. After a particularly virulent plague sprung up in the city and he became infected, he became part of a cult worshiping the plague in and effort to avoid it's effects. Their prayers were answered by Iancul, known as the Silent Killer, a lesser deity of disease.
In time, Carac became an ordained priest of Iancul, carrying out missions for the church. He uses his skills in stealth and infiltration for missions such as assassinating healers, spreading disease, stealing and destroying Amulets of Health...
Tactics:
Carac prefers fleeing to and open fight. He will try to use Invisibility to run away or, failing that, uses spells to aid escape or incapacitate. If he manages to escape, he will plot the party's downfall, calling on the aid of other members of the church (other clerics or mere thugs). With his back against the wall, he will most likely shoot once, then switch to his light mace.
-- Editor's note --
An encounter with Carac isn't a typical "battle encounter". He dislikes combat, preferring striking when he is sure to kill or infect, then run away. If encountered during a campaign, he is probably on a mission for the church. He commonly has Undetectable Alignment cast on himself. Carac often sneaks into people's houses during the night, casting Contagion and sneaking away.
The deity (Iancul) is made up on the spot and can be switched with a different one that has the Pestilence and Trickery domains.
The Pestilence domain can be found in Complete Divine or here.
--
Character build by z3ldorn
Illustration by Domigorgon
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