Male Maia (Istar), Cleric 6 (CR 7)
Medium Outsider, NG
HD: 6d8+12 (50 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 14 (+1 dex, +1 armour, +2 deflection), touch 13, flatfooted 13
Base Attack/Grapple: +5 / +6
Attack: melee Glamdring +6 (1d8+2, 19-20/x2)
or melee Staff of the Wizard +6 (1d6+2, x2)
Space/Reach: 5 ft. / 5 ft.
Special Attacks: Daylight (Sp)
Special Qualities: Resistance: acid 5, cold 5, electricity 5
Saves: Fort +9, Ref +5, Will +11
Abilities: Str 12, Dex 13, Con 14, Int 16, Wis 18, Cha 15
Skills: Appraise +5, Concentration +10, Craft (Alchemy (Fireworks)) +6, Diplomacy +6, Knowledge (Arcana) +8, Knowledge (History (Middle Earth)) +6, Knowledge (Local (The Shire)) +6, Knowledge (Nobility and Royalty (Gondor)) +6, Listen +6, Sense Motive +6, Spellcraft +10, Spot +6, Survival +5
Feats: Diligent, Martial Weapon Proficiency: Longsword, Negotiator
Languages: Common, Elven, Dwarven
Cleric Domains: Knowledge, Fire
Cleric Abilities: Turn undead, Spontanous casting
Spells Prepared (Clr 5/4/4/3): 0 - Guidance, Light x2, Read Magic, Resistance; 1st - Bane, Bless, Burning Hands (d), Comprehend Languages, Detect Evil; 2nd - Aid, Bull`s Strength, Detect Thoughts (d), Hold Person, Sound Burst; 3rd - Prayer, Resist Energy (d), Searing Light, Wind Wall
Organization: Order of the Five Wizards, Third White Council
Possessions: Glamdring (+1 longsword, bane: Orc), Staff of the Wizard (+1 quarterstaff), Robes of the White Wizard (+1 armour bonus to AC, +2 magic bonus to all saves), Ring: Narya (+2 deflection bonus to AC; functions as a Ring of Sustenance; grants the wearer and all allies in a 30 ft. radius +2 morale bonus to saves vs. fear and mind affecting spells/effects)
"His long white hair, his sweeping silver beard, and his broad shoulders, made him look like some wise king of ancient legend. In his aged face under great snowy brows his dark eyes were set like coals and could leap suddenly into fire."
"'Mithrandir we called him in elf-fashion,' said Faramir, 'and he was content. Many are my names in many countries, he said. Mithrandir among the Elves, Tharkûn to the Dwarves; Olórin I was in my youth in the West that is forgotten, in the South Incánus, in the North Gandalf; to the East I go not.'"
'I am with you at present,' said Gandalf, 'but soon I shall not be. I am not coming to the Shire. You must settle its affairs yourselves; that is what you have been trained for. Do you not yet understand? My time is over: it is no longer my task to set things to rights, nor to help folk to do so. And as for you, my dear friends, you will need no help. You are grown up now. Grown indeed very high; among the great you are, and I have no longer any fear at all for any of you.'
-- Quotes from "The Lord of the Rings" by J. R. R. Tolkien
Having wrapped up his business in Middle Earth, Gandalf travelled to Valinor first, and then proceeded to travel the planes. He never stays in one place for long, and seems to be on a quest of some sort, the details of which he tends to keep to himself. Occasionally he is joined by other adventurers who appreciate his good will and humour, but it never lasts for long: as soon as he is done helping out with any local trouble (which often includes battling orcs and other evil-doers) - or successful in whatever small part of his mysterious scheme - he disappears just as suddenly as he has appeared.
-- Editor's Note --
Yes, Gandalf is often called a wizard, but he is never once seen with a spellbook. Since he is pretty handy in a fight as well, and more frequently exhibits wisdom and charisma rather than intelligence, he's far from a typical D&D wizard build. He might as well be a sorcerer or even a paladin. In this build, he is a cleric by class, and wizard by name (guess people in Middle Earth aren't that class-conscious).
This post was partly inspired by the article "Gandalf was only a Fifth Level Magic-User!" by Bill Seligman (from Dragon #5).
--The character of Gandalf is property of the Tolkien estate.
Illustration by Mejo.
Character build by Domigorgon.
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