25 March 2013

Rynn'ae [CR 6]

Rynn'ae
Ranger 6
Female Wood Elf, Medium Humanoid (Elf), CG
HD: 6d8+6 (36 hp)
Initiative: +7
Speed: 30 ft. (6 squares)
Armor Class: 18 (+3 dex, +1 natural, +4 armour), touch 13, flatfooted 15
Base Attack/Grapple: +6 / +7
Attack: ranged +1 Composite Shortbow (Str +1) +11/+6 (1d6+2, x3, 70 ft.),
melee +1 Dagger +8/+3 (1d4+2, 19-20/x2)
Space/Reach: 5 ft. / 5 ft.
Special Qualities: Immunity: Sleep Effects (Ex); Low-light Vision (Ex); +2 Saves vs. Enchantment Spells and Effects
Favoured Enemies: +4 vs. Orcs, +2 vs. Goblinoids
Saves: Fort +6, Ref +8, Will +4
Abilities: Str 12, Dex 16, Con 12, Int 11, Wis 14, Cha 11
Skills: Climb +4, Concentration +4, Handle Animal +8, Hide +10, Jump +4, Knowledge (Geography) +2, Knowledge (Nature) +4, Listen +6, Move Silently +8, Ride +6, Search +8, Spot +8, Survival +8, Swim +2, Use Rope +4
Feats: Able Sniper, Armor Proficiency: light, Endurance, Improved Initiative, Manyshot, Rapid Shot, Shield Proficiency, Simple Weapon Proficiency, Track, Weapon Focus: Shortbow
Spells Prepared (Rgr --/2): 1st - Camouflage, Magic Fang.
Environment: Forest
Languages: Common, Elven 
Possessions: +1 Shortbow, composite (+1 Str) (2,450 gp); +1 Dagger (2,302 gp); 10 x Flight Arrows (16 gp); 20x Arrows (1 gp); Armor: +2 Leather (4,160 gp); 2 x Potion: Cure Moderate Wounds (6) (600 gp); Amulet of Natural Armor +1 (2,000 gp); Elixir of Vision (250 gp); Elixir of Sneaking (250 gp); Dust of Tracelessness (250 gp); Tanglepatch (100 gp).

The she-elf silently tracks her quarry through the woodland thickets. In one hand she holds a shortbow, in other an arrow, ready to be drawn and fired at a moment's notice. Her targets slow down, and she along with them. They are a party of orc-raiders in search of easy prey. Little do they know that they, the hunters, are being hunted. The she-elf takes careful aim...

Rynn'ae is a wood elf ranger sworn to protect her forest from bandits and goblinoids. She lives and operates alone, hiding from creatures both friendly and hostile. On rare occasion, she might impart some useful information to lost travellers and help them find their way, or assist such poor souls as are sometimes ambushed by the malevolent denizens of the forest.
Her animal companion is an eagle called Aeryk, whom she uses for recoinnasance and distracting her foes.

Animal Companion: Eagle (Aeryk)
Male Animal, Eagle : CR 1/2; Small Animal 
HD 3d8+3 (8 hp); Init + 3; Spd 10 ft., Fly (average) 80 ft.; AC 17; Atk + 1 base melee, + 4 base ranged; +4/-1 (1d4, 2 Talon; 1d4, Bite); SQ: Low-light Vision (Ex); AL N; Fort + 2, Ref + 4, Will + 3; STR 11, DEX 16, CON 12, INT 2, WIS 14, CHA 6. Skills: Hide +6, Spot +14. Feats: Weapon Finesse. 

-- Notes --
1. Able Sniper Feat: You gain a +2 bonus on ranged attack rolls with a weapon made against flat-footed targets that are at least 30 feet away. In addition, you gain a +4 bonus on Hide checks made to hide again after you have made an attack roll while hiding (see page 76 of the Player's Handbook).
2. Camouflage Spell: You change your coloring to match the environment surrounding you.
The spell grants you a +10 competence bonus on your Hide checks.
3.  Wondrous: Tanglepatch: When thrown, this item of dwarven make creates an Entangle effect at the point of impact (see spell description), as if cast by a 1st level caster.
4. Flight Arrows: These arrows increase the range of the bow by 25 ft.

 --
Character build and illustration by Domigorgon.

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